You can't, for the most part, import/export material definitions between applications, you can't even get Blender Internal Materials to work with Cycles Renderer nor vice versa, and they are both created within Blender, let alone between completely different applications.įor this reason no file format you use can, or even tries to, import or export material properties, be it 3DS, FBX, Collada, STL, OBJ or any other. ![]() Materials are too implementation specific and tightly tied to the rendering system they belong to, or software they were created with. Manually reproduce your materials using available textures at the target environment. Also most Blender importers/exporters don't currently support node based materials well. ![]() Most file formats just don't support exporting textures, let alone full blown material definitions or other application specific features.
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